AI Insights · Timothy · January 2023
Top 5 Fidget Toys Games on iOS in Colombia: Q4 2022
Explore the performance of the top 5 fidget toys games on iOS in Colombia during Q4 2022, including trends in downloads, revenue, and active users.
During Q4 2022, the top 5 fidget toys games on iOS in Colombia showed varied performance in terms of downloads, revenue, and active users. Here's a detailed look at each app's metrics:
Slime it: Slime Game Simulator from Slime4Fun experienced a steady increase in weekly revenue, peaking at approximately $57 in the final week of October and the last week of December. The weekly revenue fluctuated throughout the quarter, with the lowest point reaching around $32 in mid-December. The app had a consistent decline in weekly active users, starting from 478 at the beginning of the quarter and ending at 400.
Automatoys by Idle Friday showed fluctuating revenue, with a notable peak at around $23 in mid-October and another increase to $18 in mid-December. The app saw a surge in downloads, particularly in the week of October 24, with 130 downloads, followed by a consistent pattern of moderate downloads throughout the quarter. Active users decreased steadily from 1407 at the beginning of the quarter to 738 by the end of December.
Pixel Demolish from Rollic Games had minimal revenue, with only a few spikes in early October and mid-November. The app's downloads peaked at 596 in mid-October, followed by a significant drop to single-digit figures by the end of December. Active users increased sharply early in the quarter, reaching 1312 in mid-October, but then declined steadily to 577 by the end of the year.
Fidget Toys 3D by Tran Dinh Hung had a modest revenue spike of $10 in mid-December. The app's downloads showed an upward trend, peaking at 167 in the last week of December. Active users also increased, starting from 332 at the beginning of the quarter and rising to 457 by the end of December.
Antistress - Relaxing games from Moreno Maio had a single notable revenue spike of $13 at the end of November. The app's downloads saw a peak of 85 in late October, with a consistent number of downloads throughout the quarter. Active users increased from 421 at the beginning of the quarter to 496 by the end of December.
These insights are based on data from Sensor Tower. For more detailed information and further insights, visit Sensor Tower.